Design and Implementation of multi-language system for art and craft exhibition on Android platform
Price: 2000 Naira
1.0 Background Of Study
The Arts and Crafts Exhibition Society was formed in London in 1887 to promote the exhibition of decorative arts alongside fine arts. Its exhibitions, held annually at the New Gallery from 1888–90, and roughly every three years thereafter, were important in the flowering of the British Arts and Crafts Movement in the decades prior to World War I.
The illustrator and designer Walter Craneserved as the founding president of the Society for its first three years. Of its goals and purposes, he wrote:
We desired first of all to give opportunity to the designer and craftsman to exhibit their work to the public for its artistic interest and thus to assert the claims of decorative art and handicraft to attention equally with the painter of easel pictures, hitherto almost exclusively associated with the term art in the public mind.
Ignoring the artificial distinction between Fine and Decorative art, we felt that the real distinction was what we conceived to be between good and bad art, or false and true taste and methods in handicraft, considering it of little value to endeavour to classify art according to its commercial value or social importance, while everything depended upon the spirit as well as the skill and fidelity with which the conception was expressed, in whatever material, seeing that a worker earned the title of artist by the sympathy with and treatment of his material, by due recognition of its capacity, and its natural limitations, as well as of the relation of the work to use and life.
Annual exhibitions were held at the New Gallery in 1888, 1889, and 1890, but the third exhibition failed to match the quality of the first two, and was a financial disaster.William Morrissucceeded Crane as president in 1891, and the Society thereafter chose to reduce the frequency of showings in order to ensure an abundance of materials to display.
1.2 Statement Of The Problem
This research work was undertaken to uncover some of the problems with conventional way of managing art and craft store and warehouse. Where art and craft product are written on paper these document are only access by one person at a time and is prone to human errors. Using these conventional method pose lots of constraint on salesmanager, warehouse manager, store manager as well as the overall manager of the establishment as each section has to compare records from time to time thereby slowing the growth of the establishment
In human endeavor, there is a lot of development which helps to maximize production, income and operation of businesses at different organisation. These have brought increase in complexity of marketing system like B2B (Business to Business) and B2C (Business to Consumers) and its operations.
Based on these, a number of problems are facing the Abiolian Solution Limited system which include
a) There is language barrier between the buyer and the seller
b) Inaccuracy of number of art and craft in store
c) Day-to-Day pressures of selling
d) Coping with customers
e) Solving basic business problems
f) Competitions (a new player enters, market conditions changes, sales drops, the company introduces a new products or services).
g) Most of the leads came from the sales staff.
h) Unable to recognize previously visited customers
i) Availability of market (sales and services) to the whole parts of Nigeria
j) Unstable fixed price
1.3 Objectives Of The Study
In view of the problems mentioned above, this project is aimed at implementing a web based art and craft exhibition on android platform which will exclusively:
1. To resolve the language barrier between the buyer and the seller
2. Automate every sales of all product in art and craft in stock
3. Manage different products and category in store
4. Manage different store own by the establishment
5. Manage every client and user details
6. Product daily and monthly report
7. Manage every users of the system
1.4 Significance Of Study
Buying and selling is very important to our everyday life, its very important that we humans have to market what we have like goods and services to other people that needs it, also purchase what we are lacking. Marketing is highly regarded everywhere in the whole parts of the world. The following are some significance of this study:
a. The secured site for electronic commerce will help the populace people of Nigeria to get rid of risk in carrying cash around and the convenience of shopping anytime of the day.
b. It will reduce the risk of transportation, since the customer does not have to travel far to shop for any items or goods.
c. It will reduce the risk of authentication of the product and improved business transaction as customers are now sure of the originality of the product they purchased.
1.5 Scope Of The Study
This project looks into the processes involved in marketing of goods and services in the marketplace. The researchers concentrated on the operation going on the general marketing activities like sales, management of stocks, pricing, resolve language barrier between the buyer and the seller and registering of customers, security and policy guiding sales.
1.6 Limitations Of The Study
Usually, every work has some limitations and this study is not exempted.
The two major limitations of this study are the high programming technique as well as financial constraints. The high programming technique constraint in PHP, JQUERY, Xamarin(Andriod) and MYSQL prevents the researcher to have an in depth study and analysis on the subject matter. While the issue of financial constraint limits the frequency of investigation to/from the institution toward gathering the necessary information relevant for the study.
1.7 Definition Of Terms
E-commerce: Generally refers to exchange of goods or services over electronic system such as internet.
B2B: Refers to selling of products or services to other businesses.
B2C: Refers to selling of product or services to end consumers.
Credit card: it is a card entitling its holder to buy goods and service from certain establishment.
Merchant: Refers to as organization (such as an MIT department) accepting credit card payments for the goods or services they provides.
Order: A record of a request for goods or services initiated by a customer.
Order ID: A unique identifier assigned to a customer order in clear commerce.
Banner: An advertisement or image displayed on one or more websites to attract visitors to your site.
Shopping cart: A wheeled cart for purchase of goods in a store or supermarket.
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